Geometry Collection Material Fading To Dark Material In Vulkan/Android

I’m fairly certain this may be a bug, but I’m curious if anyone else has the same issue or knows how to resolve this issue somehow.

When breaking the geometry collection in normal preview mode within the editor, everything has it’s appropriate colors. After switching to Vulkan Preview mode (Also after packaging for Quest 2 standalone/Android) the mesh’s color fades into a darker version, almost like some type of shader is taking over as soon as it takes damage and fractures. Is the Geometry Collection feature broken for Vulkan or am I just missing a setting? I swear I have turned on and off almost every setting available for shading, light-maps, materials and geometry collections.
Would love to hear back for the support team.
Thanks

Bumping because I have the same issue and I can’t find anything else related to this.