Hello, i’ve been having a weird issue in 5.6, i fractured a simple plain static mesh with the uniform option, then when i place that mesh into the level it has lost its collision entirely and can’t even break it with fields from blueprints no matter what i tried. Impulse doesn’t work either.
I know this isn’t a lot to go on but any ideas will do, thanks!
Turns out the issue is that a fractured plane has 0 mass, and it won’t work once it becomes a GC.
I extruded the plane a little bit to give it some mass and increased it’s polycount a little bit and now it’s working as intended.
Hey, I have issues similarly, but it happens occursionally, not always, before it happens, output log shows 0 script stack, and physics failed, then my character can never step on the house floor again, it still shows there is collison in editor, but not working on runtime, I mean hours of hard working will be invain, what am I supposed to do, can you or someone help?