Geometry Collection Debug Draw/Material

When I first started using Fracture editor I used to get different rainbow/debug colours on the meshes showing all the different chunks when it was fractured - I don’t seem to get this anymore when fracturing a new mesh and cannot work out how to turn it back on? If I tick ‘Show Bone Color’ it does nothing.

It also used to automatically apply a ‘selection material’ to the GC mesh - but it no longer does this either. I am assuming this is related

I also found some documentation for a Geometry Debug draw actor which seems really useful but it does nothing in UE5.3 unless I am missing something - does this still work and if so how do I get it working? how do you dubug GC’s?

For anyone else getting this same problem - If your Geometry Collection is a Nanite mesh- currently the selection material/bone color material does not work, nor does selsecting individual bones in the viewport. Uncheck Nanite in GC to get this back

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