With a Geometry Collection Component, I’ve tried most of the nodes for Impulse and Force going higher and higher values but nothing seems to work. However a couple of times it has which is extremely inconsistent. Has anyone else had this problem?
I’m not using anything that has a velocity, just at location. It does fracture and simulate physics, tried dropping something on it and works fine but want it to explode on the spot.
It seems to work in 5.3.2. Just made a destruction geometry and added it to my blueprint object. The impulse works great when I connect to begin play but if there is any delay or timer then it won’t accept the impulse.