Geometry Collection (Component) Impulse & Force not working?

With a Geometry Collection Component, I’ve tried most of the nodes for Impulse and Force going higher and higher values but nothing seems to work. However a couple of times it has which is extremely inconsistent. Has anyone else had this problem?

I’m not using anything that has a velocity, just at location. It does fracture and simulate physics, tried dropping something on it and works fine but want it to explode on the spot.

Is a Field System the only way?

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Any luck with this i tried torque, force, impulse wanted a rolling marble pawn that would break if dropped too hard. It does no respond.

Try using them in version 5.1. I haven’t tested it myself yet, but I see that Geometry Collection Component now overrides those methods.

It seems to work in 5.3.2. Just made a destruction geometry and added it to my blueprint object. The impulse works great when I connect to begin play but if there is any delay or timer then it won’t accept the impulse.

https://blueprintue.com/render/a3sq5roa/

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It does not seem to work on 5.5.4, have you tested it on 5.5.4?