With a Geometry Collection Component, I’ve tried most of the nodes for Impulse and Force going higher and higher values but nothing seems to work. However a couple of times it has which is extremely inconsistent. Has anyone else had this problem?
I’m not using anything that has a velocity, just at location. It does fracture and simulate physics, tried dropping something on it and works fine but want it to explode on the spot.
It seems to work in 5.3.2. Just made a destruction geometry and added it to my blueprint object. The impulse works great when I connect to begin play but if there is any delay or timer then it won’t accept the impulse.
RadialForceComponent or Impulse functions defined in PrimitiveComponent can’t break the GeometryCollection. And here are the reason why it only works in BeginPlay (if you are interested)
GeometryCollection begin with a dynamic physics simulation state, and immediately turns into a sleeping physics simulation state;
Impulse functions defined in PrimitiveComponent doesn’t affect sleeping GeometryCollection instance;
This can be proved by using “WakeAllRigidBodies“ before apply “AddRadialImpulse”, this makes the GeometryCollection instance awake and can be blowed away;