The actor did not enable physical simulation in the blueprint. When I threw it, I enabled the physical simulation of the geometry collection component, but the editor froze and could not perform any operations.
At present, I am implementing the function of shattering cups after throwing. The root node is the box component, which has enabled physical simulation but not the geometry collection component. When I throw, I add impulse to the box component. When the box component hit other actor, I enable physical simulation of the geometry collection component and spawn FS_ MasterField at the hit point, the editor will freeze at this point.
But if I default to enabling physical simulation of the geometry collection component in the blueprint,and not enable when handle, enable on throw , the editor will not freeze.