Geometry Collection / Cache Manager Bug / Chaos destruction

Hello!
I make advertising creatives on the Unreal Engine 5.3

I have to use Chaos Destruction quite often. I have a number of questions:

  1. When I use Cache Manager to bake my destruction, the final destruction is very different from the one that was at the time of recording.
  • Some fragments appear. Moreover, they were not on the record.
  1. I use FS_AnchorField_Generic very actively to break not the whole object, but only part of it. But FS_AnchorField_Generic only works in DYNAMIC mode, is it possible to use it in sleeping mode?

MY SETTINGS AND PIPELINE: https://youtu.be/9ZMx9Y_lxFA
The video faintly shows particles that wildly scatter incorrectly and wildly.

Here is a better example.
STEP 1: https://youtu.be/4k6XMVunuMU
STEP 2: https://youtu.be/la4FstQRXmI (BUG HERE)

BUG PREVIEW - https://youtu.be/r-2Z7hQoW4I and https://youtu.be/e6Lh8wHQk4E

Please help me.
I don’t make games, I make beautiful videos.
English bad, sorry.