Hello!
I make advertising creatives on the Unreal Engine 5.3
I have to use Chaos Destruction quite often. I have a number of questions:
- When I use Cache Manager to bake my destruction, the final destruction is very different from the one that was at the time of recording.
- Some fragments appear. Moreover, they were not on the record.
- I use FS_AnchorField_Generic very actively to break not the whole object, but only part of it. But FS_AnchorField_Generic only works in DYNAMIC mode, is it possible to use it in sleeping mode?
MY SETTINGS AND PIPELINE: https://youtu.be/9ZMx9Y_lxFA
The video faintly shows particles that wildly scatter incorrectly and wildly.
Here is a better example.
STEP 1: https://youtu.be/4k6XMVunuMU
STEP 2: https://youtu.be/la4FstQRXmI (BUG HERE)
BUG PREVIEW - https://youtu.be/r-2Z7hQoW4I and https://youtu.be/e6Lh8wHQk4E
Please help me.
I don’t make games, I make beautiful videos.
English bad, sorry.