Geometry Caches + Overlay Materials

I have a project in which I’m dynamically setting overlay materials on objects to outline them when the player is close. This technique works fine for blueprints with static meshes.

However, I have a different blueprint that uses a geometry cache. The cache has an option to set an overlay material, but it doesn’t seem to work. I can’t find anything about this online. Will happily provide screenshots of whatever any commenters deem relevant.

Hi there @schwarmatt

If animation isn’t required, you can possibly convert the geometry cache to a static mesh.

Thanks for the response. Unfortunately, the animation is required.

Hm, I see. I’ll check and see if I can find a work around.

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I didn’t see anything offhand. Did you find a solution on this?

Nope, I couldn’t figure it out. It’s possibly just not functional for geo caches, who knows.

Oh, I see. I’ll mark the post. If I come across anything on it, I’ll update it.