I’m currently messing around with the Geometry Cache cache feature, and I’ve got a question google couldn’t answer me so far.
I’m trying to find out the exact FPS at which the Geometry Cache plays back the Animation. As the playback speed is only a relative value, I couldn’t figure out the absolute playback FPS so far.
The problem I’m trying to solve is to sync a video texture to the animated mesh, so I need to know the exact FPS at which my video texture has to run, to perfectly sinc with the mesh animation.
Does any of you guys have a clue? I’d be very grateful for any answer