Hi Epic team
Could you please let me know what’s the status of the Geometry Cache option of the Alembic Cache Import menu is?
It still says (Experimental) but I couldn’t find anything wrong with it in my user cases (although these were quite simple).
Does anybody know what are the limitations of this feature?
That would be great as, even though it’s experimental, it’s still the most reliable method of importing animated geometry caches.
The official method, using skeletal meshes, has a massive bug creating normals seams: https://forums.unrealengine.com/deve…88#post1694988