This feature would significantly enhance UEFN’s capabilities by allowing developers to import and utilize pre-simulated geometry sequences from external software like Houdini.
Geometry caching is pivotal for integrating detailed simulations such as destructible environments, fractured objects, or complex motion sequences directly into game scenes. By caching geometry data, UEFN could efficiently replay intricate physical interactions without the computational overhead of real-time simulations. This method is crucial for maintaining high performance while delivering visually striking and realistic effects that react to player interactions and game dynamics.