Geometry Cache Not Visible on Android Build (Unreal 5.6)

I created a rotating tank tread in 3ds Max and exported it as an Alembic file. I imported it into Unreal Engine 5.6 as a Geometry Cache and attached it to my Pawn Blueprint. It works perfectly on Windows. However, when I package the game for Android, the treads (Geometry Cache) are not visible.

Unless I’m mistaken, on my very first build the treads were visible on Android just like in the Windows version, but in all later builds they stopped appearing.

The only clue I’ve noticed is that whenever I package the game now, an additional APK file starting with “AFS_” is generated. This file did not appear during my first (successful) attempt.

Please help me get the treads visible again.

Thank you.