Can someone please help shed a light on this - I’ve added a geometry cache to my sublevel, I’ve created a streaming volume that will trigger loading the sublevel and I analyze currently used resourced using Resource Viewer.
- In viewport I can see 1 GC in memory.
- When I hit play, GC actor is unloaded from level but it stays in memory.
- When pawn enters the streaming volume, GC actor is loaded to the level and second instance of the same GC added to the memory.
- When pawn leaves the volume, second cache gets unloaded from memory and also from level.
The questions are:
- Why GC is duplicated in memory?
- Is it how it’s going to behave if I start render from MRQ?
s