Hello!
I have a component in my actor blueprint which is of type Geometry Cache Component.
From the blueprint, i am able to call Stop() and Start() on this component and is working as expected.
The only issue i have is that, when the animation reaches its end, it does not stop. If i print the animation time, the value is increasing even though the animation finished all the frames.
If i call Finish method,indeed the animation time is not increasing.
I would like to make the animation to stop playing after it played all the frames.
Is there a way to do so in the blueprint?
Thank you!