Geometry cache alembic renders at wrong frame UE5

In unreal 5 I have an alembic animation playing through geometry cache in the sequencer at the right frame (183).
Once I render it using the render queue, that simulation only and always starts at the beginning of the render and disregard my start frame of choice. Any help welcome.


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did you find a way to solve this?

Sadly I did not. I had to render the frames separately.

Geometry cache is finicky, especially trimming them. I had best results putting them in a sub sequence without adjusting time just carefully set it there, then trimming the sub sequence to the frame you want.

Any solution on this?

I don’t know if I found a solution, the proper way to do that or a workaround but I eventually made it work.
in the sequencer i add the alembic, the I add both the “Geometry Cache” and the “GeometryCacheComponent”. I track the “running” property and use it to keyframe the starting of the animation in the sequencer.
hope it can be useful!