In unreal 5 I have an alembic animation playing through geometry cache in the sequencer at the right frame (183).
Once I render it using the render queue, that simulation only and always starts at the beginning of the render and disregard my start frame of choice. Any help welcome.
Geometry cache is finicky, especially trimming them. I had best results putting them in a sub sequence without adjusting time just carefully set it there, then trimming the sub sequence to the frame you want.
I don’t know if I found a solution, the proper way to do that or a workaround but I eventually made it work.
in the sequencer i add the alembic, the I add both the “Geometry Cache” and the “GeometryCacheComponent”. I track the “running” property and use it to keyframe the starting of the animation in the sequencer.
hope it can be useful!