Hiding a geometry edited bsp and moving other bsp in the map editor shows the hidden bsp again even though the eye symbol in the world outliner is closed.
Edited: Made the question clearer.
Hiding a geometry edited bsp and moving other bsp in the map editor shows the hidden bsp again even though the eye symbol in the world outliner is closed.
Edited: Made the question clearer.
Hey StillAlive039,
I was able to reproduce this following the repro steps you’ve provided and have entered the following bug report: UE-32933. When this has been resolved, we will update this post to let you know.
Thanks for bringing this to our attention.
.