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iOS, Android and HTML5
The plugin abstracts the native platforms API for supported platforms into a single component that can be easily controlled using both Blueprint and C++ in UE4. Multiple Geo Location Components are supported to allow access to location data from many different actors. Location results and their accuracy depend on the platform and device hardware.
When running in the Unreal Editor a set of global functions are included that can set a simulated location for testing and development.
Feel free to ask any questions you might have about this plugin.