Genm Studio - Handy Combat System

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### TECHNICAL DETAILS & DOCUMENTATION

*Official Documentation / How to Use**

*Product Type**: 100% Pure Blueprint Content-Only Plugin

*Source Folder Status**: N/A (As a Blueprint-only plugin, this package contains NO C++ source modules or binaries, which natively does not require a 'Source' folder. It is designed to be fully plug-and-play and 100% compatible with pure Blueprint projects without requiring any C++ compilation environment for end-users.)

*Features & Technical Info**:

- Modular blueprint combat component (`BPC_HandyCombatSystem`).

- Visual action editor and Data-Driven workflow.

- Dynamic 8-way directional hit-reaction and death matrix.

- Highly optimized time-based frame-accurate event timeline array.

- Built-in presets for hit-stop (time dilation), camera shakes, and VFX/SFX markers.

*Number of Blueprints**: 15 Blueprints (Includes Components, Structs, Enums, and Data Assets)

*Network Replicated**: No

*Supported Development Platforms**: Windows (Win64)

*Supported Target Build Platforms**: Windows (Win64)

--- TECHNICAL INFORMATION:

Number of Unique Meshes: NO;

Vertex Count: NO;

Collision: NO;

LODs: NO;

Number of UVs: NO;

Rigged: NO;

Rigged to Epic or MetaHuman Skeleton: NO;

If rigged to the Epic or MetaHumans skeleton, if bones are included: NO;

Number of Vertices: NO;

Vertex Counts of Characters: NO;

Animated: NO;

Number of Animations: NO;

Animation Types: NO;

Number of Materials: NO;

Number of Material Instances: NO;

Number of Textures: NO;

Texture Resolutions: NO;

Supported Development Platforms: Windows: Yes, Mac: Yes;

Compression settings: NO;

Important/Additional Notes: This is a pure Blueprint-based combat system with no included art assets.