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### TECHNICAL DETAILS & DOCUMENTATION
*Official Documentation / How to Use**
*Product Type**: 100% Pure Blueprint Content-Only Plugin
*Source Folder Status**: N/A (As a Blueprint-only plugin, this package contains NO C++ source modules or binaries, which natively does not require a 'Source' folder. It is designed to be fully plug-and-play and 100% compatible with pure Blueprint projects without requiring any C++ compilation environment for end-users.)
*Features & Technical Info**:
- Modular blueprint combat component (`BPC_HandyCombatSystem`).
- Visual action editor and Data-Driven workflow.
- Dynamic 8-way directional hit-reaction and death matrix.
- Highly optimized time-based frame-accurate event timeline array.
- Built-in presets for hit-stop (time dilation), camera shakes, and VFX/SFX markers.
*Number of Blueprints**: 15 Blueprints (Includes Components, Structs, Enums, and Data Assets)
*Network Replicated**: No
*Supported Development Platforms**: Windows (Win64)
*Supported Target Build Platforms**: Windows (Win64)
--- TECHNICAL INFORMATION:
Number of Unique Meshes: NO;
Vertex Count: NO;
Collision: NO;
LODs: NO;
Number of UVs: NO;
Rigged: NO;
Rigged to Epic or MetaHuman Skeleton: NO;
If rigged to the Epic or MetaHumans skeleton, if bones are included: NO;
Number of Vertices: NO;
Vertex Counts of Characters: NO;
Animated: NO;
Number of Animations: NO;
Animation Types: NO;
Number of Materials: NO;
Number of Material Instances: NO;
Number of Textures: NO;
Texture Resolutions: NO;
Supported Development Platforms: Windows: Yes, Mac: Yes;
Compression settings: NO;
Important/Additional Notes: This is a pure Blueprint-based combat system with no included art assets.