Get 8 of the bellow error when I startup Ue4(in output log) and when I attempt to cook I also get this issue, It gives very little context around why it is happening or how i can fix it.
"LogPhysics:Error: FBodyInstance::GetSimplePhysicalMaterial : GEngine not initialized! Cannot call this during native CDO construction, wrap with "
): UE4Editor-Cmd: [2016.05.14-12.49.55:926] 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.05.14-12.49.57:795] 0]LogPhysics:Error: FBodyInstance::GetSimplePhysicalMaterial : GEngine not initialized! Cannot call this during native CDO construction, wrap with if(!HasAnyFlags(RF_ClassDefaultObject)) or move out of constructor, material parameters will not be correct.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.05.14-12.49.57:795] 0]LogPhysics:Error: FBodyInstance::GetSimplePhysicalMaterial : GEngine not initialized! Cannot call this during native CDO construction, wrap with if(!HasAnyFlags(RF_ClassDefaultObject)) or move out of constructor, material parameters will not be correct.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.05.14-12.49.57:795] 0]LogPhysics:Error: FBodyInstance::GetSimplePhysicalMaterial : GEngine not initialized! Cannot call this during native CDO construction, wrap with if(!HasAnyFlags(RF_ClassDefaultObject)) or move out of constructor, material parameters will not be correct.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.05.14-12.49.57:795] 0]LogPhysics:Error: FBodyInstance::GetSimplePhysicalMaterial : GEngine not initialized! Cannot call this during native CDO construction, wrap with if(!HasAnyFlags(RF_ClassDefaultObject)) or move out of constructor, material parameters will not be correct.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.05.14-12.49.57:796] 0]LogPhysics:Error: FBodyInstance::GetSimplePhysicalMaterial : GEngine not initialized! Cannot call this during native CDO construction, wrap with if(!HasAnyFlags(RF_ClassDefaultObject)) or move out of constructor, material parameters will not be correct.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.05.14-12.49.57:796] 0]LogPhysics:Error: FBodyInstance::GetSimplePhysicalMaterial : GEngine not initialized! Cannot call this during native CDO construction, wrap with if(!HasAnyFlags(RF_ClassDefaultObject)) or move out of constructor, material parameters will not be correct.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.05.14-12.49.57:796] 0]LogPhysics:Error: FBodyInstance::GetSimplePhysicalMaterial : GEngine not initialized! Cannot call this during native CDO construction, wrap with if(!HasAnyFlags(RF_ClassDefaultObject)) or move out of constructor, material parameters will not be correct.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.05.14-12.49.57:826] 0]LogPhysics:Error: FBodyInstance::GetSimplePhysicalMaterial : GEngine not initialized! Cannot call this during native CDO construction, wrap with if(!HasAnyFlags(RF_ClassDefaultObject)) or move out of constructor, material parameters will not be correct.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.05.14-12.49.58:717] 0]LogCook:Display: Max memory allowance for cook 8192mb
If anyone has run into this issue it would be lovely if you could help