Genesis Bone Problem

Hi, regarding the above issue. I am trying to import DAZ Genesis 2 to ue4 but the fingers position when I rotate it doesn’t seem correct. It looks like the bone is misplaced the rotation causing it rotate wrongly. You might ask me why I didn’t fixed it using blender? Well, the answer is simple, I need the morphs target from Daz, if I import and export from blender my morphs target will be gone and there’s always issue with the model. Is there any solution for this?

The below image shows that I only rotate the first index finger bone on the z axis and it suppose to go down vertically, but it goes side way. This bone problem cause issue too in alright rig plugin.

https://bit.ly/3hwRpBu