Generic way of «activating» effects

I have a key, when I pick it up I want multiples things to happen : activate lights, activate particle system, start an animation, play a sound etc.

Is there a generic way of triggering/activating all kind of different components ?

I come from Unity, there, I would simply deactivate/activate the gameobject and it would work for everything. I know this is not a thing in unreal but I can’t find an alternative.