Generic way of «activating» effects

I have a key, when I pick it up I want multiples things to happen : activate lights, activate particle system, start an animation, play a sound etc.

Is there a generic way of triggering/activating all kind of different components ?

I come from Unity, there, I would simply deactivate/activate the gameobject and it would work for everything. I know this is not a thing in unreal but I can’t find an alternative.

Hey @AnthoSweg how are you?

There is not a generic way to do it, as each componen works in a different way.

I highly recomend you to watch this video to understand how some of those effects work:

In addition, to play animations you can use “Sequencers” (if you want to play scripted camera movements for example), play animations on your character or the item with “Play Anim Montage”, set the visibility of lights on or off using blueprint nodes, etc.

The video tutorial should guide you in the right way, but let me know if you need more help with this!