Generic Shooter: Support Thread

Well I finally figured out how to get my animations to fire correctly, and I took one of the MixamoAnimationPack anims (all of them have a sword swing), retargetted the sword swing, duplicated one of your anim montages and drag and dropped the sword swing into the montage and it now fires fine. Then I setup a capsule collision and it failed, so I’m trying to sort out the Line Trace system for melee damage now. But I now have the melee where you can get it from a weapon factory, equip it, and holster it, and the animation for swinging fires. Damage is the final step and then I will have my parent melee weapon. Oh, and I did the reimport transformation method on the skeletal mesh to work out how to fit it to my hand in 3rd person, so it looks good.