Generic Shooter: Support Thread

Awwww yeah.

Thanks dawg.

ADS Position is a blend between not ADS and full ADS, basically, some weapons can have a different hip to ADS time and ADS Position will reflect this, and should always be between 0 and 1. 0 for hipfire, 1 for aim down sight.

There isn’t really any real reason I chose to use BlendSpaces over AimOffsets

Check out the player camera manager blueprint, first person just sets the view to the player’s position plus its eye height. That would also be the best place to start adding FOV changes.

A viewer on my twitch channel was able to do it successfully by following the video tutorial on the second post of this thread. I haven’t tried Fuse characters myself, but he got his working.