Noted
I’ll use the Forums in future instead of double posting here and Slack or just using Slack.
And on that, would you mind answering this Slack post from 2016-02-14?
I’d like to have my player pawn fly just like a spectator, but still have their player model.
@ For POINT CLICK ILL I’d like to know what is the best way to do this: Character pawn - Spectator like motion and / or Descent / full flight style but with player hitbox - Character pawn - Spectator like motion and / or Descent / full flight style but with player hitbox - Blueprint - Epic Developer Community Forums
I am trying to tweak motion in my Feb 2016 #UE4JAM game POINT CLICK ILL: Sneeze your way to victory, the family friendly laser tag / “instagib” game. The Generic Shooter Template is what I am using as the starting point. Currently the character pawn is set to fly and I has a jetpack which provides upward / downward motion with Space and Ctrl respectively. This is not the actual motion I want, but it was the best I could do before deadline. I would like two trial two additional [movement mechanics - descent style and spectating style] (For some reason my Slack post got truncated?)
I realise @ that you are at GDC at the moment, so whenever you get a chance, that’d be great.
Thanks.