Generic Shooter: Support Thread

Hello, I have this issue. I have replaced the BP_PlayerCharacter mesh with my own and I created a Animation blueprint similiar to ABp_PLayer. But my weapon pawn animations don’t work. Like reload equip … I have custom animations that are made for the skeleton I have in my bp_playercharacter. I have also replaced the function"Get Anim Instance" in function “PlayWeaponPawnAnimation” so its for my mesh. When I print on screen the weapon animation time it is normal and I also don’t get any errors in output log.So it seems like the animation is being played but I cant see it. What could be the problem please.

I got it nevermind