I don’t know if anyone else has come across this but when testing my game multiplayer if player 1 shoots a rifle weapon with an auto / looped sound it ends properly on player 1’s session when i release the trigger but player two it continues to loop. I validated the blueprint and I had looped fire sound selected and it ends properly on Player 1 but Player two can hear the sound forever whenever he goes where the rifle was first shot by player 1.
So its the ambient sound is not going away for player 2 when Player 1 fires. What is odd is when player 2 fires his local looped sound ends properly and the ambient sound ends properly for Player 1.