Yeah, I already did it but then I figured out that I had to create different blueprints because there will be seperate abilities and also special weapons specific to that character blueprint. I tried to set default pawn with game instance and game mode in the menus but I couldn’t done it yet. I’m starting to think if it’s possible at all.
*Edit: I’ll try changing between child blueprints of the bp_player_character. I’ll write the results here.
*Edit2: Yes, creating child blueprints based on BP_Player_Character really worked. But not on main menu. Because I select them from Game Mode and Game Mode is level specific, I put the selection menu to the lobby. If anyone have another idea feel free to post here.