Generic Shooter: Support Thread

I did it a bit differently, because players are randomly selected instead of choosing for themselves. I branched off the respawn function and spawn them depending on their team num. To solve the wrong character on spawn issue, I just respawn all players on match start. This is giving me another problem though, players’ bodies and weapons still persist even when I try to destroy all actors of their class. Do ragdolls count as their own actor/class? What should I use to “clean” the map of all ragdolls? Sometimes when I respawn the actors themselves don’t even clean up, but I get an animated mesh that persists for however long the ragdoll dwell time is.