Ah yeah, noticed that too, will get it changed. Thanks man.
There actually is a second mesh for first person that doesn’t have a head and is rotated in a way where usually the arms are only visible. It has its own animation graph and whatnot with its own animations for first person only. 'Tis weird, usually people ask me to remove this and add ‘true first person’ meaning using only using the third person mesh. Suppose everyone has differing definitions of ‘true first person’, but seperate first person models / animations is currently what I do. I don’t plan on making that switchable to using the third person mesh in first person, ever.