Generic Shooter: Support Thread

Sorry I’ve been neglecting this thread. All support is now primarily through my Discord, available at http://discord.gamemak.in

For the first part, those are all just the basic built in camera lag settings for the spring arm. You can disable it all or adjust them in the SpringArm component of BP_PlayerCharacter.

For the second part, good catch. Apparently, this is a default Epic setting that requires a checkbox flip to enable. You can do this in the CharacterMovementComponent settings of BP_PlayerCharacter.

I won’t be touching older versions, I’ll only be moving forward. The animation system is changing quite a bit so that it is a bit easier to use and modify. Adding a whole new movement state though, such as sprinting, is a bit more complex, however. The weapon system is also being actively rewritten to better support melee stuff, which will be handled slightly differently. These new systems will have documentation in time, but I’m still trying to figure out the best way to write these under GS’s new paradigms.