I’m an artist that has recently gotten into blueprints and have messed around with forloops with instanced static mesh’s ect. for generating simple procedural houses/buildings ide like to attach to roads that are randomly generated at the start of the game to create large urban and suburban environments.
Is this possible for me in blueprints? or any suggestions/ alternative methods would be great.
It is quite complicated matter. You can try to contact ALi Akbar in his topic, but he is quite busy, so slim chances on answers outside of his support for plugins.
Or you can try unreal slackers chat, start talking there. I think its best place to get more generic answers like you are seeking now.
From my experienxe doing such stuff in bps only is actually harder than doing it in C++. Such project is too big for BP, and C++ has less limitations, not everythn is exposed to BP.
Thanks for the reply Nawrot, I had a feeling it might be abit too complex for BluePrints.
I’ll check out your suggestions and see what i can come up with.