I was just checking how to create some procedural dungeon map and because I couldn’t find a proper explanation for doing it on UE4, I made one myself. Here is what is looks like:
It doesn’t spawn content or whatever, it’s quite far from every crazy content you can find on the market, but the point is that I also write some document explaining how to create the same thing in BP that I share with you.
As it’s my first tutorial, I’m not convinced it is properly described but the point is to give you the ideas behind the creation.
I made a google document, you can save it as a pdf if you need:
All impressions/corrections are welcome.