Hi All,
I’m struggling to get shadows to appear for virtual objects in my AR project using Unreal Engine. Despite following the usual steps (movable directional light, and environment capture enabled), shadows aren’t showing up in AR sessions.
Unreal Engine Version: 5.3.2
Target Platform : [Android with ARCore]
Key Steps Taken :
- Movable directional light with shadows enabled
- Environment capture enabled in ARSessionConfig
Shadows still don’t appear. Any advice or overlooked settings that could solve this issue?
Thanks in advance!