Hello, I am new to this community and recently began my journey into UE5 for film & video. After 2 days of searching the web and experimenting with different approaches, I have decided to outright ask this community.
I am trying to develop realistic planets and started with this tutorial: How to Create Planets in Unreal Engine: Ground to Space Transition UE4 Tutorial - YouTube
My question is, is it possible to generate topology onto the spherical mesh? In other words, use a normal or displacement/height map to actually generate mesh data rather than simulate it, so when zooming in close to the sphere, you can actually see the height changes on the mesh.
In general, using the normal map looks OK from a distance. But, in a close-up, when looking along the horizon, the "simulated’ height is flat and does not actually “protrude” from the sphere. Is it possible to do this? And can it be explained or demonstrated to a beginner?
Thanks for your help and patience to someone trying to learn.