Hello everyone! This is my first post on the forums so I hope I’ve got the right place.
I’ve been working on a Blueprint that should allow the user to create a path by selecting points in an overhead view and then moving an object along a path connected by those points.
Currently I have the object moving along the points by lerping from one point to another. However when the object nears the point it starts to slow down and then speeds up again to get to the next point. I realize this is because of the lerping functionality. I was looking into splines in Unreal 4 and I have a couple questions.
- Is there a way to make the lerp not slow down on each point but rather only on the last point in an array of them?
- Instead of lerping from point to point is there a way for the player to create a spline path while playing the game and just have the object travel along that spline?
Thanks in advance for any advice!