I am new to UE and would like to ask for advice on the architecture and approach in creating my game
I want to create a multiplayer 2D sandbox game with an infinite number of generated worlds
This is very similar to starbound.
Where should I store the settings? Such as a list of textures of resources, blueprints for setting up generators, a list of characters? After all, this is usually configured inside the map, but should I create a new map for each new world?
What class should run the generation of the world and place the playerstart? Is this a gamemode?
Should every 2D resource block an Actor with replication?
Any of your tips. I just don’t know which classes to use for my task.