I am new to UE and would like to ask for advice on the architecture and approach in creating my game
I want to create a multiplayer 2D sandbox game with an infinite number of generated worlds
This is very similar to starbound.
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Where should I store the settings? Such as a list of textures of resources, blueprints for setting up generators, a list of characters? After all, this is usually configured inside the map, but should I create a new map for each new world?
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What class should run the generation of the world and place the playerstart? Is this a gamemode?
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Should every 2D resource block an Actor with replication?
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Any of your tips. I just don’t know which classes to use for my task.