This might seem like a stupid question, but i thought might as well ask it and if anyone has a few pointers how to pull it off, then that would be awesome!
The question is that right now UMG isn’t set to active to be used with a GamePad. There are several ways to get access by kind of faking it, but that will drive the node network, especially when you have several buttons or options in a menu, to massive proportions.
So i was thinking that, all that is needed to get the Widget to be usable is one Mouse Click, which allows the Widget to be navigated with a GamePad(Controller).
Which poses the question. Is it possible to some how generate a Mouse Click in blueprints when the Widget is created? I did go through several nodes, but they all seem to only work for Input.
I’m still quite new and have even started to learn C++ on the side just to avoid these kinds of things in the future, but mastering that will still take a lot of time. So if anyone has any ideas or tips how to pull that off, that would be really awesome!