Hi, everyone. I know this has been asked before but I’ve never found an answer that satisfied me and I’m hoping something has changed, either with UE4 updates or the advent of some third-party tool. I realise that a player can’t be spawned within a collision box, but I didn’t understand that when I modelled my manor and imported nearly one hundred individual rooms as separate meshes. I’m hoping there’s some better way of doing interior collision than manually applying blocking volumes to every single wall. The rooms are all closed models as well, so I can’t generate collision in any way that I know of without going into Blender and separating all the pieces and then exporting and importing again. I realise that I could do that, but that’s almost as time-consuming as arranging all the blocking volumes.
In my mind, someone somewhere must have developed a tool to do what I find to be a simple thing, which is to generate a separate collision box from each face in the room, rather than generate one collision box that uses each face as one side of it.
If this has not been developed, then I’d like to ask, is it possible to do so in Blueprints or something? Perhaps I can ask our programmer about it if it needs to be done in code. And failing that, is there at the very least some way of arranging blocking volumes that doesn’t require large amounts of guess work and spinning the camera and resizing for several minutes each time I put one down? Maybe something that can quickly snap the collision box’s corners to the corners of a wall of the static mesh?
Thanks a million.
P.S. I’m using version 4.9 of the engine, if you needed to know that.