- Raycast gun (no actual projectile) on character blueprint.
- A shield BP (mesh and collider) with some impact effects on the shield material that needs the collision location to work.
Turning on collisions on my shield and/or sphere collider is doing nothing. No hits are registered from gun. I’ve since learned that raycasts don’t initiate a hit event on the hit actor.
So, how would I do this - get my shield to recognize the raycast hit?