Generating geometry from connected spline...

Nah, I want to take a flat spline shape and fill it. This shape could be anything from a generic square too a star. But what matters is the space inbetween the geometry is generated, not simply taking a shape and warping it into place. The shapes I’m looking to make are fairly organic. Essentially like lots of flat round blobs. I want to create there blobs to cap of holes in my world without having to make them in Maya or Max.