Generating dll while UE4 editor is opened

Build 4.15.1 made my compile error go away, but the hot reload does not take effect. I have to close the editor and reopen it to see my code changes in editor. This is a soul-crushing hit to my workflow iterations.

I believe this is related to me using a plugin (namely UE4RuntimeMeshComponent-2.0), though hot reload worked fine in 4.14.