Hey, I am trying to set up random generation, but I am having an issue with block intractability.
My player blueprint needs to check the name of the block to work out what to do with it. I am using a trace node to do this, however, with the instanced mesh being created by the generation blueprint, the trace node only reads all the blocks as the same. I can’t delete or interact with just one of the blocks and no way to distinguish the blocks from each other, they are all listed as the same.
This is what I got for generation at the moment: http://puu.sh/pyAOW/a982638fd2.png
This is my mining system: http://puu.sh/pyAZe/45513f4b21.jpg
Thanks in advance for the help.