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Generating a save file

How would you go about generating a save file that would (obviously) store the player’s game progression to a file so that the game may be closed and reopened at a later date so that the player may continue/resume their progress?

https://docs.unrealengine.com/latest/INT/Gameplay/SaveGame/Blueprints/index.html

All you need :slight_smile:

I followed this tutorial and I find that it explains it better, as well as having macros to make the save/load BPs neater.

Thank you guys for your help! :slight_smile: