Generating a procedural triangle in 3D space

I don’t think Unreal has built in mesh construction options.

Is it possible? Sure. Is it a common enough task to be built in already? no.

One workaround would be to make a triangle mesh, import that as a static mesh, and use scaling and other transformations to size it how you want.

EDIT: Better answer below. :slight_smile: Learn new things all the time.