Hi there! I am just moving a game system I had implemented in Unity to UE4. Currently, what I am struggling to find information about is on how could I generate a triangle object/actor proceduraly (i.e. during run-time) in 3D space. It is, a simple, flat triangle but in 3D space (not in Canvas), that could receive a texture, be rotated, re-scalred, etc. I am sure that such a thing is possible, but I haven’t find any hints or example codes to help me achieve such a task.
Could any of you help me get into the correct direction?