Hi everyone, I’m working on a spline building generator, the building can be of varying complexity, can be convex or concave.
I’d like to use the procedural mesh component to make the floors, but I’m having trouble figuring out how to create the triangles for the vertices, I would probably pick the first 2 vertices along the wall, but how do i get the third one? and how do I figure out if there are holes left in the mesh?
Here is an image as example of how complex a building can be