Hey guys,
I have a problem where my ‘GeneratedDynamicMeshActor’ is not displaying the ‘Dynamic Mesh Component’ when it’s a child of a pawn. Everything else is displaying (static meshes in same Actor).
I would appreciate it if someone could help me. For a more detailed description look below
Many thanks in advance.
I want to make a Vehicle Constructer in my game with realistic building simulation. The player designs the shape of his vehicle (e.g. a jet) and places varies components. Then the computer should make rips, armor plates and the skin by itself. I’m trying to make the rips, armor plates and skin with the dynamic mesh Component, and it calculates everything correctly, but it doesn’t display when its added to a pawn. I also didn’t find a way to directly possess the ‘GeneratedDynamicMeshActor’ as a pawn. But the player should be able to pilot his creation, move around with it and be able to destroy it.