I’m fairly new to UE and am currently busy (or at least trying to) with the 3rd Person Power-Up Game with C++ video tutorial. Already in the third assignment, after creating my first class, I’m running into problems. First, I know that the tutorial has been made using ver. 4.2, but I downloaded the 4.7 source code to accomodate for that. But now, Visual Studio/Intellisense is underlining the GENERATED_BODY macro in red, telling me that “this declaration has no storage class or type specifier”. I didn’t even edit the file! Of course, the public: access specifier is also underlined because the line before is erroneous and now it “expected a ‘;’”.
I’m so confused and also quite sure that it is some really simple thing that I just missed…
Please, help me?