Whenever I compile, I get compile errors in my projects generated.inl file. The problem is that my struct FItemTableEntry ends up being spelled fItemtableEntry. I believe this is because FNames are used internally, and aren’t case sensitive. Unfortunately, I’ve done a search throughout my entire UnrealEngine folder, and haven’t been able to find a single place where it was capitalized in that way.
I think when I first created the cpp file, it was called ItemtableEntry, but I renamed the file when I saw the problem. Additionally, a file called ItemtableEntry.generate.h is created whenever I delete the generated files and re-build.
Does anyone have any idea where this mysteriously mis-capitalized FName could be?