Here are some pictures of what i mean.
It only happens when the head is dismembered and then the torso.
Taking of an arm, leg or just the torso doesn’t cause this.
Thanks for the prompt response!
Another question I have, is that when a character is dismembered he goes flying, like shoot his arm off he does a backflip, shoot his leg he goes flying forwards and if you shoot him in the torso he literally flies out the map or goes straight up on a very strong impulse, and I can’t for the life of me work out where this impulse is coming from. In the break constraint node the impulse is set to 0,0,0 so it should just fall not go flying.
Thank you for your time and for making this pack.