Hello everyone.
The title is sort of self explanatory. I’m using some boolean variables in my generated dynamic mesh blueprint to toggle certain parts of the mesh, and when i toggle them manually from editor it just works as intended. But if i make a function that sets those variables, the mesh doesn’t update. I have to move it or something else for the change to actually take effect. It seems changing a variable from a function doesn’t cause an update like doing it from editor does. Does anyone know of a way to force the mesh to update from this function?